
Look! Two references and a thing collected after doing stuff! Well met! It was pretty obvious that the developer was just creating set pieces for the next reference, and that never works for me. The plot and the missions felt pretty hallow, and that’s why all the “doing crap and collecting stuff” just didn’t click with me. All he seemed to want to do was whatever job somebody gave him. I guess he was trying to get back to his own time, though he never expressed he really wanted to go back or if he was even concerned with whatever time he was currently in. Seriously, I have no idea what Player was doing. The ending’s easy to explain: It sucked! But it only sucked because the plot was so lame.
#Congratulations you are a super player movie#
Hi, kids! I’m in that movie you’ve never seen!

He calls Player the chosen hero (because video games) and says he’ll send Player back to his time if Player helps him fix the “DeLorean.”

Retro City Rampage is an 8-bit game laden with late-eighties and early-nineties video game and pop culture references that was almost exclusively developed by Brian Provinciano, a Canadian developer, back in 2002. I’m being unfair and getting ahead of myself. I blew through the game in only three days, but those are three days I’ll never get back!īut how can I stay mad at you when you have a death screen like that?Īll right.
#Congratulations you are a super player plus#
So it’s cool, right? Sure it is! Anyway, I’m glad I got RCR as a free Playstation Plus membership benefit, but even then I feel it wasn’t a very strong game or good use of my free time. It’s kind of awkward putting a download-only game in a section called The Game Shelf, but it’s on my Vita, and I put that on my shelf. Publisher: VBlank Entertainment (Everything but XBLA) & D3 Publisher (XBLA) Well, it’s finally here, and, let me tell you, having high expectations didn’t do it any favors.Ĭonsole: PSN, XBLA, WiiWare (Played on the PS Vita) Retro City Rampage was one of those games that clicked with me when I first caught wind of it, and I’ve been eagerly awaiting its arrival. But, naturally, upon discovering something so unimaginably “you,” you develop expectations, and high expectations can be damning. Ever look at a video game and say, “This is totally up my alley!” The concept, the premise, the graphics: whenever it all comes together, you feel like you’ve found something special.
